#
# Properties defining menus in the main window.
#

# File menu

menu.file=Arquivo
menu.import=Importar
menu.export=Exportar
menu.linkExternal=Linkar objeto externo...
menu.new=Novo
menu.new.shortcut=N
menu.open=Abrir...
menu.open.shortcut=O
menu.close=Fechar
menu.close.shortcut=W
menu.save=Salvar
menu.save.shortcut=S
menu.saveas=Salvar Como...
menu.quit=Sair
menu.quit.shortcut=Q

# Edit menu

menu.edit=Editar
menu.undo=Desfazer
menu.undo.shortcut=Z
menu.redo=Refazer
menu.cut=Recortar
menu.cut.shortcut=X
menu.copy=Copiar
menu.copy.shortcut=C
menu.paste=Colar
menu.paste.shortcut=V
menu.clear=Apagar
menu.selectChildren=Selecionar Filhos
menu.selectAll=Selecionar Tudo
menu.selectAll.shortcut=A
menu.duplicate=Criar C�pia Dependente
menu.sever=Remover Depend�ncia de C�pia
menu.preferences=Prefer�ncias...

# Object menu

menu.object=Objeto
menu.editObject=Editar Objeto...
menu.editObject.shortcut=E
menu.objectLayout=Layout de Objeto...
menu.objectLayout.shortcut=L
menu.transformObject=Transformar Objeto...
menu.transformObject.shortcut=T
menu.alignObjects=Alinhar Objetos...
menu.setTexture=Definir Textura...
menu.setTexture.shortcut=U
menu.setMaterial=Definir Material...
menu.setMaterial.shortcut=M
menu.renameObject=Renomear Objeto...
menu.convertToTriangle=Converter para Malha de Tri�ngulos...
menu.convertToActor=Converter para Ator...
menu.hideSelection=Ocultar Sele��o
menu.showSelection=Mostrar Sele��o
menu.showAll=Mostrar Tudo
menu.createPrimitive=Criar Primitivo
menu.cube=Cubo
menu.sphere=Esfera
menu.cylinder=Cilindro
menu.cone=Cone
menu.pointLight=Ponto de Luz
menu.directionalLight=Luz Direcional
menu.spotLight=Luz Spot
menu.camera=C�mera
menu.null=Null

# Tools menu

menu.tools=Ferramentas
menu.array=Array...
menu.boolean=Modelagem Boleana...
menu.extrude=Extrus�o...
menu.lathe=Tornear...
menu.skin=Pele...
menu.tubeTool=Tubo...
menu.createScriptObject=Criar Objeto por Scripts...
menu.editScript=Editar Script...
menu.scripts=Scripts

# Animation menu

menu.animation=Anima��o
menu.showScore=Mostrar Linha do Tempo
menu.hideScore=Ocultar Linha do Tempo
menu.previewAnimation=Pr�-visualizar Anima��o...
menu.previewAnimation.shortcut=P
menu.forwardFrame=Pr�ximo Frame
menu.forwardFrame.shortcut=]
menu.backFrame=Frame Anterior
menu.backFrame.shortcut=[
menu.jumpToTime=Pular para Tempo...
menu.jumpToTime.shortcut=J
menu.editKeyframe=Editar Keyframe...
menu.editKeyframe.shortcut=D
menu.deleteSelectedKeyframes=Remover Keyframes Selecionados
menu.bulkEditKeyframes=Bulk Edit Keyframes
menu.moveKeyframes=Mover...
menu.copyKeyframes=Copiar...
menu.rescaleKeyframes=Redimensionar...
menu.loopKeyframes=Loop...
menu.deleteKeyframes=Remover...
menu.keyframe=Keyframe nas Trilhas Selecionadas
menu.keyframe.shortcut=K
menu.keyframeModified=Keyframe nas Trilhas Modificadas de Objetos Selecionados
menu.keyframeModified.shortcut=^K
menu.editTrack=Editar Trilha...
menu.addTrack=Adicionar Trilha para Objetos Selecionados
menu.positionTrack=Posi��o
menu.rotationTrack=Rota��o
menu.xyzOneTrack=XYZ (Trilha �nica)
menu.xyzThreeTracks=XYZ (Tr�s Trilhas)
menu.quaternionTrack=Quaternion
menu.proceduralTrack=Procedural
menu.poseTrack=Pose
menu.distortionTrack=Distorcer
menu.bendDistortion=Curvar
menu.customDistortion=Customizar
menu.scaleDistortion=Redimensionar
menu.shatterDistortion=Fragmentar
menu.twistDistortion=Tor�er
menu.constraintTrack=Constraint
menu.IKTrack=Inverse Kinematics
menu.skeletonShapeTrack=Desenho de Esqueleto
menu.visibilityTrack=Visibilidade
menu.textureTrack=Par�metro de Textura
menu.duplicateTracks=Duplicar Trilhas Selecionadas
menu.deleteTracks=Remover Trilhas Selecionadas
menu.selectAllTracks=Selecionar Todas as Trilhas de Objetos Selecionados
menu.selectAllTracks.shortcut=^A
menu.enableTracks=Habilitar Trilhas Selecionadas
menu.disableTracks=Desabilitar Trilhas Selecionadas
menu.pathFromCurve=Definir Caminho a partir de Curva...
menu.bindToParent=Conectar a Esqueleto Parente...

# Scene menu

menu.scene=Cena
menu.renderScene=Renderizar Cena...
menu.renderScene.shortcut=R
menu.renderImmediately=Render Cena Imediatamente...
menu.renderImmediately.shortcut=^R
menu.displayMode=Modo de Visualiza��o
menu.wireframeDisplay=Wireframe
menu.shadedDisplay=Sombreado
menu.smoothDisplay=Suavizado
menu.texturedDisplay=Texturizado
menu.transparentDisplay=Transparente
menu.fourViews=Vista Dividida
menu.fourViews.shortcut=B
menu.oneView=Vista �nica
menu.showObjectList=Exibir Lista de Objetos
menu.hideObjectList=Ocultar Lista de Objetos
menu.grid=Grades...
menu.grid.shortcut=G
menu.showTemplate=Exibir Template
menu.hideTemplate=Ocultar Template
menu.setTemplate=Definir Imagem de Template...
menu.frameSelection=Sele��o de Frame com C�mera
menu.frameSelection.shortcut=F
menu.frameScene=Frame Scene With Camera
menu.frameScene.shortcut=^F
menu.textures=Texturas...
menu.textures.shortcut=^U
menu.materials=Materiais...
menu.materials.shortcut=^M
menu.images=Imagens...
menu.environment=Ambiente...

#
# Other menu items found in the object editors
#

menu.selectBoundary=Selecionar Limite
menu.extendSelection=Extender Sele��o
menu.extendSelection.shortcut=X
menu.tolerantSelection=Modo de Sele��o Tolerante
menu.freehandSelection=Modo de Sele��o � M�o Livre
menu.freehandSelection.shortcut=F
menu.displayAsQuads=Display as Quads
menu.displayAsQuads.shortcut=W
menu.meshTension=Tens�o da Malha...
menu.meshTension.shortcut=M
menu.curveTension=Tens�o de Curva...
menu.curveTension.shortcut=M
menu.properties=Propriedades...
menu.properties.shortcut=P
menu.mesh=Malha
menu.curve=Curva
menu.tube=Tubo
menu.deleteCurves=Excluir Curvas Selecionadas
menu.deletePoints=Excluir Pontos Selecionados
menu.subdivide=Subdividir Sele��o
menu.subdivideEdges=Subdividir Bordas Selecionadas
menu.subdivideFaces=Subdividir Faces Selecionadas
menu.simplify=Simplificar Sele��o...
menu.simplifyMesh=Simplificar Malha...
menu.optimize=Otimizar Malha...
menu.editPoints=Editar Pontos...
menu.editPoints.shortcut=E
menu.transformPoints=Transformar Pontos...
menu.transformPoints.shortcut=T
menu.randomize=Pontos Rand�micos...
menu.bevel=Criar Volume/Extrus�o de Sele��o...
menu.bevel.shortcut=B
menu.parameters=Par�metros de Textura...
menu.parameters.shortcut=P
menu.thickness=Definir Grossura...
menu.thickness.shortcut=K
menu.centerMesh=Centralizar Malha
menu.centerCurve=Centralizar Curva
menu.centerTube=Centralizar Tubo
menu.centerObjects=Centralizar Objetos
menu.closeBoundary=Fechar Limite Selecionado
menu.joinBoundaries=Juntar Limites Selecionados...
menu.extractCurve=Extrair Curva Selecionada
menu.smoothness=Definir Suavidade...
menu.smoothness.shortcut=S
menu.smoothingMethod=M�todo de Suaviza��o
menu.none=Nenhum
menu.shading=Sombreado
menu.interpolating=Interpolado
menu.approximating=Aproximado
menu.endsStyle=Extremidades do Tubo
menu.closedEnds=Extremidade Fechada
menu.openEnds=Extremidade Aberta
menu.flatEnds=Extremidade Plana
menu.closed=Fechado
menu.udirection=Dire��o U
menu.vdirection=Dire��o V
menu.both=Ambas
menu.neither=Nenhuma
menu.invertNormals=Inverter Normais de Superf�cie
menu.renderPreview=Renderizar Pr�via...
menu.renderPreview.shortcut=R
menu.skeleton=Esqueleto
menu.editBone=Editar Osso...
menu.editBone.shortcut=D
menu.deleteBone=Excluir Osso...
menu.setParentBone=Definir Osso Parente...
menu.bindSkeleton=Prender Pontos ao Esqueleto...
menu.importSkeleton=Importar Esqueleto...
menu.detachSkeleton=Desprender Esqueleto Temporariamente
menu.view=Ver
menu.show=Mostrar
menu.controlMesh=Malha de Controle
menu.surface=Superf�cie
menu.entireScene=Toda a Cena
menu.coordinateSystem=Sistema de Coordenadas
menu.localCoords=Local
menu.sceneCoords=Cena

#
# Menus items in the procedure editor
#

menu.insert=Inserir
menu.values=Valores
menu.numberModule=N�mero
menu.colorModule=Cor
menu.xModule=X
menu.yModule=Y
menu.zModule=Z
menu.timeModule=Tempo
menu.viewAngleModule=�ngulo de Vis�o
menu.parameterModule=Par�metro
menu.functions=Fun��es
menu.expressionModule=Expres�o
menu.customFunctionModule=Customizada
menu.scaleShiftModule=Redimensionar/Modificar
menu.addModule=Adicionar
menu.subtractModule=Subtrair
menu.multiplyModule=Multiplicar
menu.divideModule=Dividir
menu.absModule=Valor Absoluto
menu.blurModule=Borrar
menu.clipModule=Recortar
menu.greaterThanModule=Maior Que
menu.minModule=M�nimo
menu.maxModule=M�ximo
menu.interpolateModule=Interpolar
menu.modModule=M�dulo
menu.sineModule=Seno
menu.cosineModule=Coseno
menu.sqrtModule=Raiz Quadrada
menu.expModule=Exponencial
menu.logModule=Logar�tmo
menu.powModule=Pot�ncia
menu.biasModule=Polariza��o
menu.gainModule=Ganho
menu.randomModule=Rand�mico
menu.colorFunctions=Fun��es de Cor
menu.customColorFunctionModule=Customizada
menu.blendModule=Mesclar
menu.addColorModule=Adicionar
menu.subtractColorModule=Subtrair
menu.multiplyColorModule=Multiplicar
menu.lighterModule=Clarear
menu.darkerModule=Escurecer
menu.scaleColorModule=Escala
menu.RGBModule=RGB
menu.HSVModule=HSV
menu.transforms=Transforma��es
menu.linearModule=Linear
menu.polarModule=Polar
menu.sphericalModule=Esf�rico
menu.jitterModule=Tremor
menu.patterns=Padr�es
menu.noiseModule=Ru�do
menu.turbulenceModule=Turbul�ncia
menu.gridModule=Grade
menu.cellsModule=C�lulas
menu.marbleModule=M�rmore
menu.woodModule=Madeira
menu.checkerModule=Checker
menu.bricksModule=Tijolos
menu.imageModule=Imagem
menu.plugins=Plugins

#
# Other text from the procedure editor
#

selectClipRange=Definir �rea de Corte:
selectJitterParameters=Definir Propriedades de Tremor:
selectMarbleProperties=Definir Propriedades de M�rmore:
selectNoiseProperties=Definir Propriedades de Ru�do:
selectOutputProperties=Definir Propriedades de Sa�da:
selectParameterProperties=Definir Propriedades de Par�metros:
selectRandomProperties=Definir Propriedades para Fun��o Rand�mica:
selectScaleShiftProperties=Definir Par�metros de Redimensionamento:
selectTransformProperties=Definir Par�metros de Transforma��o:
selectTurbulenceProperties=Definir Propriedades de Turbul�ncia:
selectWoodProperties=Definir Propriedades de Madeira:
selectValue=Definir Valor:
functionModuleInstructions=Arraste para mover. Control-click para adicionar.
minimumAboveMaxError=O valor m�nimo n�o pode ser maior que o valor m�ximo.
defaultOutOfRangeError=The default value must be between the minimum and maximum values.
noiseAmplitude=Amplitude de Ru�do
noiseOctaves=Oitavas de Ru�do
bandSpacing=Espa�amento de Banda
ringSpacing=Espa�amento de Anel
octaves=Oitavas
scaleShiftEquation=Sa�da = Entrada \u00D7
outputAbsValue=Valor Absoluto de Sa�da
onlyOutputFraction=Somente Fra��o de Sa�da
functionIsPeriodic=Fun��o � Peri�dica
smoothCurve=Curva Suave
selectColor=Definir Cor

#
# Help text for the various tools
#

bevelExtrudeTool.helpText=Click and drag to bevel/extrude selection.  Shift-drag to constrain.  Double-click icon for options.
bevelExtrudeTool.dragText=Bevel width: {0}   Extrude height: {1}
bevelExtrudeTool.errorText=Nothing is selected to bevel/extrude.
createCameraTool.helpText=Click to create a camera.
createCubeTool.helpText=Drag to create a box.  Shift-drag to create a cube.
createCurveTool.helpText=Click to add points, shift-click for a corner.  Double-click or press Enter to finish line, control-double-click to close line.
createCylinderTool.helpText=Drag to create a cylinder.  Shift-drag to constrain shape.
createLightTool.helpText=Click to create a point light, drag for a directional light, control-drag for a spot light.
createLightTool.dragText=Cone angle: {0}
createPolygonTool.helpText=Drag to create a {0}-sided {1}, , shift-drag for a regular polygon, control-drag for a surface.  Double-click icon to set shape.
createPolygonTool.polygon=polygon
createPolygonTool.interpolatingCurve=interpolating curve
createPolygonTool.approximatingCurve=approximating curve
createSphereTool.helpText=Drag to create an ellipsoid.  Shift-drag to create a sphere.
createSplineMeshTool.helpText=Drag to create a {0} by {1} {2}, {3} spline mesh.  Shift-drag to constrain shape.  Double-click icon to change mesh properties.
createSplineMeshTool.flat=Flat
createSplineMeshTool.cylindrical=Cylindrical
createSplineMeshTool.toroidal=Toroidal
createVertexTool.helpText.point=Drag a boundary point to create a new point.
createVertexTool.helpText.edge=Click an edge to create a new point.
createVertexTool.helpText.face=Click a face to create a new point.
moveObjectTool.helpText=Drag to move selected objects.  Shift-drag constrains movement, control-drag moves perpendicular to view.  Double-click icon for options.
moveObjectTool.dragText=Move by: ({0})
moveViewTool.helpText=Drag to move viewpoint.  Shift-drag to constrain movement, control-drag to zoom.
reshapeMeshTool.helpText=Definir and move points.  Shift adds to selection, Control removes from selection.
reshapeMeshTool.dragText=Move by: ({0})
rotateMeshTool.helpText=Drag a handle to rotate selected points.  Control-click to move center of rotation.
rotateMeshTool.errorText=No points are selected to rotate.
rotateMeshTool.dragText=Rotation angle: {0} degrees
rotateObjectTool.helpText=Drag to rotate selected objects.  Drag a handle to constrain rotation.  Double-click icon for options.
rotateViewTool.helpText=Drag to rotate view.  Shift-drag to constrain movement, control-drag to rotate about axis.
scaleMeshTool.helpText=Drag a handle to scale selected points.  Control-drag to scale about center.  Shift-drag to scale uniformly.
scaleMeshTool.errorText=No points are selected to scale.
scaleMeshTool.dragText=Scale by: {0}
scaleObjectTool.helpText=Drag a handle to resize objects.  Shift-drag preserves shape, control-drag scales around center.  Double-click icon for options.
skeletonTool.helpText=Definir and move bones.  Shift-click to lock/unlock bones.  Control-click to create a new bone.  Double-click icon for options.
skeletonTool.helpTextNoCreate=Definir and move bones.  Shift-click to lock/unlock bones.  Double-click icon for options.
skewMeshTool.helpText=Drag a handle to skew selected points.  Control-drag to skew about center.  Shift-drag to skew uniformly.
skewMeshTool.errorText=No points are selected to skew.
taperMeshTool.helpText=Drag a handle to taper selected points.  Control-drag to taper toward center.  Shift-drag to taper uniformly.
taperMeshTool.errorText=No points are selected to taper.
thickenMeshTool.helpText=Click and drag to move selection inward or outward.
thickenMeshTool.errorText=No points are selected to thicken.
thickenMeshTool.dragText.inward=Inward by {0}
thickenMeshTool.dragText.outward=Outward by {0}
moveKeyframeTool.helpText=Click and drag to select and move keyframes.  Shift-click adds to selection.
moveScoreTool.helpText=Drag to scroll display.  Shift-drag to rescale axis.

#
# Other text displayed by tools
#

applyExtrudeTo=When extruding faces, apply to:
enterNumSides=Enter number of sides:
threeSidesRequired=Number of sides cannot be less than three.
selectMeshSizeShape=Definir the mesh size and shape:
uSizeTooSmall=U Size must be at least {0}.
vSizeTooSmall=V Size must be at least {0}.
moveToolTitle=Options for Move Tool:
rotateToolTitle=Options for Rotate Tool:
rotateAround=Rotate Around
parentObject=Parent Object
resizeToolTitle=Options for Resize Tool:
objectPositions=Object Positions
remainFixed=Remain Fixed
scaleWithObjects=Scale With Objects
skeletonToolTitle=Display Forward Kinematics Handles For:
noDOF=No Degrees of Freedom
unlockedDOF=Unlocked Degrees of Freedom
allDOF=All Degrees of Freedom

#
# Messages displayed from the main window
#

cannotLocatePlugins=Unable to locate Plugins directory.  Make sure that launch it exactly as described in the instructions.
timeFrameLabel=<html><div align=center>Time:<br>{0}<br>Frame:<br>{1}</div></html>
checkSaveChanges=The scene {0} has been modified.  Do you want to save changes?
convertLosesPosesWarning={0} has a Pose track.  If you convert it to a triangle mesh, all Pose keyframes will be deleted.  Are you sure you want to do this?
confirmConvertToTriangle=Convert {0} to a triangle mesh?
confirmConvertToActor=Convert {0} to an Actor?  Once you do this, you will no longer be able to add or delete vertices.
illegalTolerance=Illegal entry for error tolerance.
negativeTolerance=Error tolerance cannot be negative.
cannotTriangulate=Unable to triangulate object.
errorReadingScript=An error occurred while reading the script:
confirmBindParent=Add tracks to the selected objects to make them move with the skeletons of their parent objects?
errorLoadingIcon=Error loading icon: {0}
errorLoadingImage=An error occurred while loading the image file {0}.
openScene=Open Scene
errorLoadingWholeScene=An error occurred while reading the file.  This file may have been created with a later version of Art of Illusion.
errorLoadingScenePart=Errors occurred while reading the file.  As a result, some elements of the scene could not be loaded correctly.  The file may have been created with a later version of Art of Illusion.
errorLoadingFile=An error occurred while reading the file:
errorSavingFile=An error occurred while saving the file:
saveScene=Save Scene
errorSavingScene=An error occurred while saving the scene:
objectLayoutTitle=Layout for "{0}"
objectLayoutTitleMultiple=Layout for Selected Objects
transformObjectTitle=Transform "{0}"
transformObjectTitleMultiple=Transform Selected Objects
alignObjectsTitle=Definir how to align the objects:
alignTo=Align To
doNotAlign=Do not align
renameObjectTitle=Enter new name for selected object:
selectToleranceForMesh=Definir tolerance for triangle mesh:
maxError=Max Error
newScript=New Script
newScriptedObject=New Scripted Object
jumpToTimeTitle=Jump to Time
selectTemplateImage=Definir an image file to use as a template:
gridTitle=Definir Grid Options:
showGrid=Show Grid
snapToGrid=Snap To Grid
gridSpacing=Grid Spacing
snapToSubdivisions=Snap-To Subdivisions
environmentTitle=Definir Environment Properties:
ambientColor=Ambient Color
environment=Environment
environmentColor=Environment Color
fogColor=Fog Color
fogDistance=Fog Distance
solidColor=Solid Color
textureDiffuse=Texture - Diffuse
textureEmissive=Texture - Emissive
noTracksSelected=No tracks are selected to display.
singleTrackNoGraph=The track "{0}" has no graphable parameters.
multiTrackNoGraph=The selected tracks have no graphable parameters.

#
# The various Transform dialogs
#

applyToUnselectedChildren=Apply to unselected children of selected objects
rotateScaleAround=Rotate/Scale Around
individualObjectCenters=Individual Object Centers
centerOfSelection=Center of Selection
transformPoints=Transform Points
transformAround=Transform Around

#
# Execute Script and Edit Scripted Object windows
#

button.executeScript=Execute
button.scriptParameters=Parameters...
selectScriptToLoad=Definir Script to Load
errorReadingScript=An error occurred while reading the script:
saveScriptToFile=Save Script to File
errorWritingScript=An error occurred while writing the script:
objectParameters=Object Parameters

#
# Scene Images window
#

button.selectNone=Definir None
selectImagesToLoad=Definir Images to Load
deleteSelectedImage=Delete the selected image?
imageInUse=This image could not be deleted, because it is currently being used by a texture or material.

#
# Track and keyframe editing windows
#

mustConvertToActor="{0}" must be converted to an Actor before a Pose track can be attached to it.  Once you do this, you will no longer be able to add or delete vertices.  Are you sure you want to do this?
editKeyframe=Edit Keyframe
editKeyframeFor=Edit Keyframe for {0}
trackName=Track Name
separateSmoothness=Separate Left and Right Smoothness
bendTrackTitle=Options for Bend Track
bendAxis=Bend Axis
bendDirection=Bend Direction
reverseBendDirection=Reverse Bend Direction
bendAngle=Bend Angle
twistTrackTitle=Options for Twist Track
twistAxis=Twist Axis
reverseTwistDirection=Reverse Twist Direction
twistAngle=Twist Angle
deformTrackTitle=Deformation Track Properties
scaleTrackTitle=Options for Scale Track
shatterTrackTitle=Options for Shatter Track
maxFragmentSize=Max Fragment Size
explodeSpeed=Explode Speed
fragmentSpinRate=Fragment Spin Rate
disappearanceTime=Disappearance Time
gravity=Gravity
gravityAxis=Gravity Axis
randomness=Randomness
skeletonShapeTrackTitle=Options for Skeleton Shape Track
menu.resetToDefaultPose=Reset to Default Pose
menu.createPoseFromGestures=Create Pose from Gestures...
ikNotApplyWarning=Inverse Kinematics tracks have no effect on objects without skeletons.
ikTrackTitle=Options for Inverse Kinematics Track
constraints=Constraints
useGesturesToShapeMesh=Use Gestures to Shape Mesh
jointIsLocked={0} is locked
jointFollowsTarget={0} follows {1}
locked=Locked
followsTarget=Follows Target
editConstraint=Edit Constraint
applyConstraintTo=Apply Constraint To
constraintType=Constraint Type
targetForJoint=Target for Joint
constraintTrackTitle=Options for Constraint Track
constraint=Constraint
none=None
lessThan=Less Than
equalTo=Equal To
greaterThan=Greater Than
xAxis=X Axis
yAxis=Y Axis
zAxis=Z Axis
parallelTo=Parallel To
perpTo=Perpendicular To
facesToward=Faces Toward
axisFacesToward=Axis Faces Toward
filterTrackTitle=Options for Filter Track
poseTrackTitle=Options for Pose Track
trackMode=Track Mode
objectOrigin=Object Origin
positionRelativeTo=Position Relative To
positionTrackTitle=Options for Position Track
applyTo=Apply To
trackAffects=Track Affects
paramSmoothingMethod=Parameter Smoothing Method
rotationTrackTitle=Options for Rotation Track
isotropicRotations=Isotropic (Quaternion) Rotations
noAdjustableParams=(no adjustable parameters)
layerLabel=Layer {0}: {1}
paramTrackTitle=Options for Texture Parameter Track
selectTrackParams=Definir all parameters this track should control:
visibilityTrackTitle=Options for Visibility Track
weightTrackTitle=Options for Weight Track
noParamsForKeyframe=This keyframe has no editable parameters.
procPosTrackTitle=Procedural Position Track
procRotTrackTitle=Procedural Rotation Track
Copy=Copy
Rescale=Rescale
Loop=Loop
Delete=Delete
Keyframes=Keyframes
keyframesBetweenTime=keyframes between time
andTime=and time
toTime=to time
byFactorOf=by a factor of
numLoopTimes=Number of times to loop:
allTracks=All Tracks
allTracksSelectedObjects=All Tracks of Selected Objects
selectedTracks=Selected Tracks
existingKeyframesError=There are existing keyframes in the target range for this operation (from time {0} to time {1}).  If you continue, they will be deleted.  Do you want to continue?
pathFromCurveTitle=Set Path From Curve
setPathOf=Set path of
fromCurve=from curve
orientFollowsCurve=Orientation Follows Curve
keyframeSpacing=Keyframe Spacing:
uniformSpacing=Uniform Spacing
constantSpeed=Constant Speed
constantAccel=Constant Acceleration
curveLength=Curve Length:
speed=Speed:
initialSpeed=Initial Speed:
finalSpeed=Final Speed:
acceleration=Acceleration:

#
# The Preferences window
#

prefsTitle=Art of Illusion Preferences
defaultRenderer=Default Renderer
objPreviewRenderer=Object Preview Renderer
texPreviewRenderer=Texture Preview Renderer
defaultDisplayMode=Default Display Mode
interactiveSurfError=Interactive Surface Error
language=Language
lowSurfErrorWarning=Setting the interactive surface error to less than 0.01 is not recommended.  It may lead to very slow performance.  Are you sure you want to do this?
languageChangedWarning=The new language setting will apply to new windows, but will not affect any windows which are currently open.

#
# The Textures window
#

texturesTitle=Textures
newTexName=Enter name for new texture:
deleteTexture=Delete the texture "{0}"?
newTexNameAndType=Definir name and type for new texture:
importTextures=Import Textures from Scene File
noTexturesError=This file does not contain any textures.
selectTexturesToImport=Definir Textures to Import:
editTextureTitle=Set Texture Properties:

#
# The Materials window
#

materialsTitle=Materials
newMatName=Enter name for new material:
deleteMaterial=Delete the material "{0}"?
newMatNameAndType=Definir name and type for new material:
importMaterials=Import Material from Scene File
noMaterialsError=This file does not contain any materials.
selectMaterialsToImport=Definir Material to Import:
editMaterialTitle=Set Material Properties:
integrationStepSize=Integration Step Size

#
# The Object Material window
#

objectMaterialTitle=Object Material
chooseMaterialForSingle=Choose material for "{0}":
chooseMaterialForMultiple=Choose material for selected objects:
button.newMaterial=New Material...
button.materials=Materials...
button.editMapping=Edit Mapping...

#
# The Object Texture window and associated windows
#

objectTextureTitle=Object Texture
chooseTextureForSingle=Choose texture for "{0}":
chooseTextureForMultiple=Choose texture for selected objects:
simpleTexture=Simple Texture
layeredTexture=Layered Texture
blendingMode=Blending Mode:
blend=Blend
overlay=Overlay
overlayBumpsAdd=Overlay (bumps add)
textureParameters=Texture Parameters
button.newTexture=New Texture...
button.textures=Textures...
frontAndBackFaces=Front and Back Faces
frontFacesOnly=Front Faces Only
backFacesOnly=Back Faces Only
bindTexToSurface=Bind Texture Coordinates to Surface
button.editUVCoords=Edit UV Coordinates...
uvCoordsTitle=UV Texture Coordinates
displayedComponent=Displayed Component:
selectedVertexCoords=Selected Vertex Coordinates:
mapFacesIndependently=Map Each Face Independently
displayedCoordRange=Displayed Coordinate Range:

#
# Object editing windows
#

editCubeTitle=Definir Cube Size:
editCylinderTitle=Definir Shape for Cylinder:
bottomRadiusX=Bottom Radius (X)
bottomRadiusZ=Bottom Radius (Z)
radiusRatio=Ratio Top/Bottom Radii
editSphereTitle=Definir Sphere Radii:
editPointLightTitle=Parameters for Point Light:
lightColor=Light Color
decayRate=Decay Rate
editDirectionalLightTitle=Parameters for Directional Light:
editSpotLightTitle=Parameters for Spot Light:
coneAngle=Cone Angle
falloffRate=Falloff Rate
editCameraTitle=Parameters for Camera:
fieldOfView=Field of View
depthOfField=Depth of Field
focalDist=Focal Distance
button.filters=Filters...
Filters=Filters
button.updatePreview=Update Preview
Crosshairs=Crosshairs
Diagonal=Diagonal
Star=Star
Circle=Circle
chooseTintColor=Choose Tint Color
chooseOutlineColor=Choose Outline Color
saveWindowChanges=Save changes made in this window?
saveChanges=Save Changes
discardChanges=Discard Changes
editVertSingle=Enter coordinates for selected vertex:
editVertMultiple=Enter coordinates for selected vertices:
ikBone=IK Bone
ikWeight=IK Weight
setTensionTitle=Set tension parameters:
maxDistance=Maximum Distance
tension=Tension
noPerVertexParams=This object's texture has no per-vertex parameters.
noPerFaceParams=This object's texture has no per-face or per-face/per-vertex parameters.
resetCoordsToPos=Reset texture mapping coordinates for the selected vertices to be equal to the current vertex positions?
texMappingCoords=Texture Mapping Coordinates:
noLayerPerVertexParams=(No per-vertex parameters)
noLayerPerFaceParams=(No per-face or per-face/per-vertex parameters)
texParamsForSelectedPoints=Texture parameters for selected points:
texParamsForSelectedFaces=Texture parameters for selected faces:
deleteBone=Delete the bone "{0}"?
deleteBoneAndChildren=Delete the bone "{0}" and all of its children?
selectParentBone=Definir a parent bone for "{0}":
bindPointsToSkeleton=Bind selected points to skeleton?
ikWeightBlending=IK Weight Blending
selectImportSkeleton=Definir the object whose skeleton should be imported:
curveNeeds2Points=A curve must have at least two points.
curveNeeds3Points=A closed curve must have at least three points.
tubeNeeds2Points=A tube must have at least two points.
tubeNeeds3Points=A closed tube must have at least three points.
setPointSmoothness=Set Smoothness for Selected Points
setCurveSmoothness=Set Smoothness for Selected Curves
setEdgeSmoothness=Set Smoothness for Selected Edges
surfaceNoLongerClosed=You have modified this object so that it is no longer a closed surface.  This means that it can no longer have a material assigned to it.  Are you sure you want to continue?
illegalDelete=The selection could not be deleted, because it would result in an illegal surface.
simplifyMeshTitle=Specify tolerance for simplified mesh:
maxSurfaceError=Max Surface Error
optimizeMeshTitle=Optimize mesh connectivity?  This will rearrange the mesh edges to produce a smoother surface.
bevelFacesTitle=Bevel/Extrude Selected Faces:
bevelPointsTitle=Bevel/Extrude Selected Points:
bevelEdgesTitle=Bevel/Extrude Selected Edges:
extrudeHeight=Extrude Height
bevelWidth=Bevel Width
selectionAsWhole=Selection as a Whole
individualFaces=Individual Faces
cannotJoinOpenAndClosed=You cannot join an open boundary curve to a closed one.
reverseDirection=Reverse Direction
joinBoundardiesTitle=Definir parameters for joining the boundary curves:
edgesNotContinuous=The selected edges do not form a continuous curve.
numTrianglesInMesh=Number of triangles in mesh:
setThicknessTitle=Thickness for selected points:
restrictTotalRange=Restrict Total Range
restrictComfortRange=Restrict Comfort Range
Union=Union
Intersection=Intersection
firstSecond=First - Second
secondFirst=Second - First
currentPose=Current Pose:
savePoseAsGesture=Save the current pose as a new gesture:
savePoseAsObject=Save the current pose as a new object:
enterNewNameForGesture=Enter a new name for the gesture:
enterNameForNewGesture=Enter name for new gesture:
deleteGesture=Delete the gesture "{0}"?
editScriptedObjTitle=Scripted Object Parameters
externalObject.sceneNotFound=The scene file {0} could not be found.
externalObject.objectNotFound=The scene file {0} does not contain an object called "{1}".
externalObject.multipleObjectsFound=The scene file {0} contains more than one object called "{1}".
externalObject.sceneFile=External Scene File
externalObject.objectName=External Object Name
externalObject.loadingError=An error occurred loading the object: {0}
externalObject.selectScene=Definir a scene from which to load the external object:
externalObject.selectObject=Definir an object to load:

#
# The rendering windows
#

renderTitle=Rendering Options
noCameraError=A scene must contain a camera to be rendered.
StartTime=Start Time
EndTime=End Time
FramesPerSec=Frames/Sec
ImagesPerFrame=Images/Frame
elapsedTime=Elapsed Time: {0}
renderFrameLabel=Frame {0} of {1}: {2}...
renderSubimageLabel=Frame {0} of {1}, Subimage {2}: {3}...
Rendering=Rendering
applyingFilters=Applying Filters
doneRendering=Done Rendering
Saving=Saving
Quality=Quality
selectFileFormat=Definir Format For Output File:
saveImage=Save Image
surfaceAccuracy=Surface Accuracy:
minRaysPixel=Min Rays/Pixel:
maxRaysPixel=Max Rays/Pixel:
glossTranslucency=Gloss/Translucency
softShadows=Soft Shadows
monteCarlo=Monte Carlo
photonMapping=Photon Mapping
hybrid=Hybrid
useCausticsMap=Use Caustics Photon Map
transparentBackground=Transparent Background
generateHDR=Generate High Dynamic Range Image
reduceAccuracyForDistant=Reduce Accuracy for Distant Objects
russianRoulette=Russian Roulette Sampling
advancedOptions=Advanced Options
maxRayTreeDepth=Max Ray Tree Depth:
minRayTreeDepth=Min Ray Intensity:
maxOctreeDepth=Max Octree Depth:
matStepSize=Material Step Size:
texSmoothing=Texture Smoothing:
extraGISmoothing=Extra Smoothing for Global Illumination:
illuminationOptions=Illumination Options
globalIllumination=Global Illumination:
giPhotonMap=Global Illumination Photon Map:
totalPhotons=Total Photons:
numToEstimateLight=# to Estimate Light:
outputOptions=Output Options
button.illumination=Illumination...
button.output=Output...
button.advanced=Advanced...
shadingMethod=Shading Method:
supersampling=Supersampling:
gouraud=Gouraud
phong=Phong
eliminateBackfaces=Eliminate Backfaces
renderPreview=Render Wireframe Preview

#
# Text from Translator plugins
#

writeTexToMTL=Write textures to .mtl file
exportWholeScene=Export Whole Scene
selectedObjectsOnly=Selected Objects Only
exportToOBJ=Export to Wavefront .obj File
imageSizeForTextures=Image Size for Textures:
imageQuality=Image Quality
errorExportingScene=An error occurred while exporting the scene:
importOBJ=Import Wavefront .obj File
exportToPOV=Export to POV File
overwriteFile=Overwrite existing file "{0}"?
exportToVRML=Export to VRML File

#
# Miscellaneous pieces of short text scattered through the program
#

Time=Time
Frame=Frame
Front=Front
Back=Back
Left=Left
Right=Right
Top=Top
Bottom=Bottom
Center=Center
Origin=Origin
Other=Other
Parallel=Parallel
Perspective=Perspective
Name=Name
Diffuse=Diffuse
DiffuseColor=Diffuse Color
Specular=Specular
SpecularColor=Specular Color
Transparent=Transparent
TransparentColor=Transparent Color
Hilight=Hilight
Emissive=Emissive
EmissiveColor=Emissive Color
Transparency=Transparency
Specularity=Specularity
Shininess=Shininess
Roughness=Roughness
Cloudiness=Cloudiness
BumpHeight=Bump Height
Displacement=Displacement
Ambient=Ambient
MaterialColor=Material Color
Density=Density
Scattering=Scattering
ScatteringColor=Scattering Color
Eccentricity=Eccentricity
IndexOfRefraction=Index of Refraction
CastsShadows=Casts Shadows
white=white
black=black
gray=gray
left=left
right=right
Component=Component
Red=Red
Green=Green
Blue=Blue
Mask=Mask
Hue=Hue
Saturation=Saturation
Value=Value
Lightness=Lightness
Smoothness=Smoothness
Scale=Scale
Move=Move
Rotate=Rotate
Position=Position
Orientation=Orientation
Rotation=Rotation
Size=Size
Width=Width
Height=Height
Offset=Offset
Amplitude=Amplitude
Render=Render
Renderer=Renderer
Camera=Camera
Brightness=Brightness
Tint=Tint
Blur=Blur
Glow=Glow
Radius=Radius
Color=Color
Intensity=Intensity
Minimum=Minimum
Maximum=Maximum
Default=Default
Script=Script
Choose=Choose
SmoothingMethod=Smoothing Method
Discontinuous=Discontinuous
Linear=Linear
Interpolating=Interpolating
Approximating=Approximating
Angled=Angled
CoordinateSystem=Coordinate System
Local=Local
World=World
Parent=Parent
OtherObject=Other Object...
Absolute=Absolute
Relative=Relative
Texture=Texture
Textures=Textures
Material=Material
Mapping=Mapping
Visible=Visible
Weight=Weight
Type=Type
Object=Object
Vertex=Vertex
Face=Face
Face-Vertex=Face-Vertex
degrees=degrees
Resolution=Resolution
VeryLow=Very Low
Low=Low
Medium=Medium
High=High
VeryHigh=Very High
to=to
Shape=Shape
Sides=Sides
Reset=Reset
Yes=Yes
No=No
Offset=Offset
Original=Original
Current=Current
Final=Final
Done=Done
Flat=Flat
Cylinder=Cylinder
Torus=Torus
Thickness=Thickness
uSize=U Size
vSize=V Size
Lock=Lock
Edges=Edges
Everything=Everything
Operation=Operation
Preview=Preview
Antialiasing=Antialiasing
button.ok=OK
button.cancel=Cancel
button.close=Close
button.add=Add
button.delete=Delete
button.remove=Remove
button.edit=Edit
button.moveUp=Move Up
button.moveDown=Move Down
button.render=Render
button.load=Load
button.save=Save
button.dontSave=Don't Save
button.new=New
button.copy=Copy
button.import=Import
button.set=Set:
button.rename=Rename
button.duplicate=Duplicate
button.extract=Extract
button.browse=Browse...

